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Reno-Tahoe Intl - FSX
A. AIRPORT BACKGROUND
Reno–Tahoe International Airport (IATA: RNO, ICAO: KRNO, FAA LID: RNO) is a public and military use airport located three nautical miles (6 km) southeast of downtown Reno, in Washoe County, Nevada. It is the State's second busiest commercial airport after McCarran International Airport in Las Vegas. The Nevada Air National Guard has the 152nd Airlift Wing southwest of the airport's main terminal. It is named after Jesse L. Reno and Lake Tahoe.
The airport was built in 1929 by Boeing Transport Inc. and named Hubbard Field after Boeing Air Transport VP and air transport pioneer Eddie Hubbard. It was acquired by United Airlines in 1936 and purchased by the City of Reno in 1953.
The airport covers an area of 1,450 acres (587 ha) at an elevation of 4,415 feet (1,346 m) above mean sea level. For the 12-month period ending June 30, 2012, the airport had 82,787 aircraft operations, an average of 226 per day.
It has three runways with concrete surfaces: 16R/34L is 11,002 by 150 feet (3,353 x 46 m); 16L/34R is 9,000 by 150 feet (2,743 x 46 m); 7/25 is 6,102 by 150 feet (1,860 x 46 m).[1] In the fall of 2010, the airport opened a new 200-foot (61-meter) ATCT to replace the 70-foot (21-meter) control tower that had been used for more than 50 years.
Reno–Tahoe International Airport provides two concourses designated B and C with an overall 23 jet bridge gates.
Airlines serving Reno have around 140 flights daily to and from the airport, providing service to 15 cities non-stop and about 31 cities with a same plane one stop flight. Airlines servicing the airport to and from various destinations include, Air North (Vancouver), Alaska Airlines, American Airlines, Allegiant Air, Delta Airlines, Frontier Airlines, JetBlue Airways, Southwest Airlines, United Airlines and Volaris (Guadalajara). Freight airlines include Ameriflight, DHL, Fedex, and UPS
(source: https://en.wikipedia.org/wiki/Reno%E2%80%93Tahoe_International_Airport)
B. PRODUCT FEATURES
- FSX native SDK product;
- Accurate terminal building, concourses, hangars, towers, and airport layout;
- Accurate RW replica of downtown buildings/skyscrapers and casinos built from scratch;
- SODE animated jetway system for all gates;
- Custom runway and apron/tarmac textures;
- High resolution (7cm-30cm pixel) photoreal seasonal ground textures;
- KRNO Scenery Configurator to change Winter ground and vegetation textures;
- Color-corrected ground textures to reflect real-world topography colors;
- Accurate hand-placed autogen that conforms with city, town, district, and farm grids;
- Custom street lights on lamp post with zero impact on FPS. Almost all streets have street lights;
- Roof-top Helipads at Renown and St Mary's Regional Medical Centers;
- Rotating radar and beacon assets;
- AI ground vehicle conforms with real-world Reno road grids;
- Fully optimized for smooth simulation experience. All autogen can be set at 100% with very little impact on FPS;
- ....and more.
C. REQUIREMENTS
THE PRODUCT IS MEANT FOR FSX AND FSX:STEAM EDITION (32BIT) . IT IS NOT MEANT FOR P3DV4 OR X-PLANE 64BIT SIM PLATFORMS
D. INSTALLING AND ACTIVATING THE KRNO PRODUCT
Installing and activating the KRNO product is straight forward. Simply run the installer and it will locate your FSX location. It will ask for the product Key to activate product in FSX. Once installation process completes, the product should be fully functional within your FSX sim platform. No need to manually activate the product in-sim.
The KRNO product data should be located in the following folder: (your FSX)\PacSim\PAC-Reno-Tahoe Intl FSX\
Before using the product, there is one last thing to install which is an essential integral part of the KRNO product. You need to install and activate the SODE program. Read on below.
KRNO SODE Animated Jetway System and SODE version 1.6.3
The KRNO product comes with SODE supported fully animated jetway system. For the jetways to operate properly, it is essential to download the latest SODE vs 1.6.3 program here: http://sode.12bpilot.ch/?page_id=9
After downloading, run the application to install the latest SODE 1.6.3 in your system. The program should be Registered using the SODE Platform Manager for the FSX sim platform. See User Guide here: http://sode.12bpilot.ch/?page_id=9
The User Guide is also in the Documents folder of (your FSX)\PacSim\PAC-Reno-Tahoe Intl FSX\data folder.
E. RECOMMENDED SIM SETTINGS, TOOLS AND LIGHTING OPTIONS
Frame rates from scenery complexity and autogen settings were averaged at 30fps. This includes moving sliders 100% to the right. Lower settings yielded much higher frames, but our recommendation is Dense to Extreme Dense for exceptional rates. Since the scenery is 7/30cm/pixel photoreal, it is highly recommended that Mesh Resolution be set at 1 meter within FSX Display Settings (slider 100% to the right). Texture Resolution should also be set at 30cm and above (or slider 100% to the right).
Recommended AI Traffic settings: AI road traffic should be set at or below 25%. AI aircraft settings should be between 60 and 85%. Above 85% would be unrealistic immersion experience which would result in clogged up AI parking gates, and may lead to stutters and low FPS.
KRNO Scenery Configuration Tool
To gain/manage FPS or alternate between Summer and Winter textures at appropriate seasons, simply use the KRNO Scenery Configuration Tool located at (your FSX)\PacSim\PAC-Reno-Tahoe Intl FSX\data\
F. THIRD PARTY COMPATIBILITY ISSUES.
There are no known issues with Orbx's FTX Vector files, resulting in unwanted duplications of KRNO custom/default vector files. However, if there are any FTX Vector files such as bridges appearing with (beneath or above) our custom bridges and roads, simply run the FTX Vector tool to exclude these offending vector files.
G. HOT FIXES AND UPDATES
None at this time.
H. PRODUCT DISCLOSURE and DISCLAIMER
Similar to any Flight Simulator (FS) Addons, this product may have issues that are either default (FSX-related) or developer-related. Issues that are FSX-related, whether documented or undocumented are many, but we can only speak for our product. There are no micro-stutters or huge lag in fps as tested but it all depends on end-user system and how each individual sets up their settings in-sim. Overall, the product was overly Optimized to function with sliders maxed at 100% peak for those computers who can afford the high level scenery design. No technical issues were encountered during various beta tests, whether hardware or software-related. Instructions for installation of software are straightforward; however, venturing outside bounds of recommended installation and use is at sole discretion of End-User. We will not bear responsibility for issues resulting from installation of the product, in part or full, into former Flight Simulator sim platform versions - example FS9, because the product is simply NOT backward compatible. Furthermore, we will not be held responsible if files are altered within software for any reason associated with End-User taste and/or choice.
The product is Non-refundable for these and various other reasons.